Path is a concept for a 3D, isometric, platforming maze game with a conspiracy against the player.
The game uses comparison, juxtaposition, abstraction and metaphor to convey and explore complex ideas about sexism in the games industry. The core mechanic involves racing against time, climbing vertically up layers of platforms suspended in a dark void to reach the surface – the end. However, time is not the only thing against you. You must also compete against the game itself, and the odds are not in your favor.