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Path is a concept for a 3D, isometric, platforming maze game with a conspiracy against the player.

The game uses comparison, juxtaposition, abstraction and metaphor to convey and explore complex ideas about sexism in the games industry. The core mechanic involves racing against time, climbing vertically up layers of platforms suspended in a dark void to reach the surface – the end. However, time is not the only thing against you. You must also compete against the game itself, and the odds are not in your favor.


Early concept artwork for the potential level design and art style. The environment is designed to be confusing, illusionary and disorientating.
Screen Shot 2015-04-21 at 11.33.44

Showing the Isometric Grid that the artwork is based on.

The levels cycle between two states – positive and negative – in unpredictable, seemingly random, short bursts.

A Playboard designed to communicate a sequence of gameplay and develop the game’s mechanics.

An improved and refined Playboard, communicating how the mechanics function and how the player may experience the game as a result of them.

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