Weedy The Sea Dragon [II]


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PERSONAL PROJECT IN PROGRESS / STUDENT WORK

A 2D and 3D adventure maze game concept building on the initial concept for WtSD[I]

A game about inter-dimensional travel, finding your eggs and saving your planet – with allegorical themes about habitat destruction on earth.


The cover of the Games Design Document, showing the concept as a Game in a Frame which communicates the overall theme and story in one simple image.
Sketches

A selection of sketches while developing designs for the User Interface.
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A simplified progression from sketch to wireframe to mock-up, from the process of designing the Pause Menu. Even seemingly insignificant areas of the game deserve the same high attention to detail as the rest, in order to make sure the User Experience is as intuitive and satisfying as possible.
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A 3D Animation created as concept art for the 3D Glitch World level, where Weedy travels in-between time and space searching for his eggs.
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Concept Art for the Egg pick-up item found in the 3D Glitch World.

Games Design Document

The selection of pages from the Games Design Document below give a detailed overview of the gameplay, mechanics, user interface, user experience, art direction and sound design of the game – designed to pitch the game’s concept.


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